Integrated Lesson Design
Accreditation Number: 115353233
Approval
To enhance teachers' performance in designing programmed lessons using educational applications.
Comments (0)
By the end of this course, participants will be able to:
• Define programmed electronic education.
• Explain the origins of programmed electronic education.
• Enumerate the historical stages of programmed education.
• List types of programmed electronic education.
• Describe the advantages of electronic education.
• Recognize the significance of programmed electronic education.
• Identify educational software.
• Apply general and specific standards to be considered when designing educational software.
• Understand the objectives of educational software.
• Design software content suitable for the level of learning.
• Measure the learner's interaction with the software.
• Utilize diverse tools to engage the learner's attention.
• Determine the sufficiency and diversity of exercises.
• Design supporting tools within the software.
• Provide feedback in the designed software.
• Program learner control in the software.
• Analyze learner outcomes.
• Design educational software using ONE NOTE.
• Design educational software using the Neerboard (SMART Board).
- Icebreaking and Warm-up
- Introduction to Programmed E-Learning
- Historical Evolution of Programmed Learning
- Types of Programmed Learning
- Advantages of Programmed E-Learning
- The Importance of Programmed E-Learning
- Definition of Educational Software
- General Characteristics of Software
- General and Specific Standards to Consider in Educational Software Design
- Identifying Educational Software Goals
- Adapting Software Content to the Learning Level
- Measuring Learner Interaction with Software
- Using Various Tools to Engage Learners' Attention
- Assessing the Adequacy and Variety of Exercises
- Supportive Tools in Software
- Providing Feedback in Designed Software
- Learner Control in Software
- Analyzing Learners' Results
- ONEOTE Application
- Nearpod Application
- Designing Narrative Introductions Using Cartoon Concepts
- Designing Presentations Using Sway
- Designing Educational Lessons Using Foxi
- Designing Presentations Using Google Classroom
- Recording Video with Commentary
- Learning about the ClassPoint Application
- Downloading the ClassPoint Application
- Registering for the ClassPoint Application
- Designing Diverse Questions Using ClassPoint
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